![]() ![]() Quickbeam, Upstart Ent is an excellent way to end a game in Limited, but in Commander, outside of Treefolk decks, he is sorely lacking that "oomph!" that I'm looking for.Luckily, he has two more cards, so hopefully they will perform better that this one. He has the potential for +1/+1 counter synergies, but I don’t know if that is going to be enough of a reason to build him. Legolas, Master Archer is flavorful, but I think he falls behind an already available option in the same color. I try to not directly compare legends, but it is hard not to with these two. On the subject of deckbuilding, Gargos helps you fill out your creature curve with plenty of great Hydras, while Legolas has a pitiful amount of Heroic and Heroic-like creatures to include. Yes, biting is better than fighting, but it isn't so much better that I would build around a worse commander to take advantage of it. Conversely, Gargos starts out big and only needs to target your own creatures in order for him to fight things. Legolas needs time to build up, and he has to split spells between himself and opposing creatures in order to get his work done. Creature-based decks will never turn down consistent card advantage, and at the head of his own deck, Radagast the Brown provides that in spades. People seem to love crafting decks that have low creature type redundancy, and frankly, I like Radagast the Brown 's reward for jumping through this hoop better than Volo, Guide to Monsters. While I doubt Radagast the Brown will hit Volo, Guide to Monsters ' impressive 6,700 decks, I wouldn't be surprised if he became a popular mono-green commander. As loathe as I am to say it, you don't lose a lot in terms of creature potency when you cut blue out of the equation. ![]() ![]() We might be losing out on a color, but we gain the ability to have our creatures chain into one another near endlessly if we build the deck correctly. Radagast the Brown being stuck to mono-green seems like a disadvantage when compared to both other Volos, as they often lead multicolor decks, but I don't think that hurts him all too much! We all know how powerful green has become over the last few years, so filling a deck with powerful, diverse types of creatures won't be difficult whatsoever. Radagast the Brown, best friend of Volo, Itinerant Scholar ! Tolkien information you have for me, though, we can't forget why you've come here! Let's begin our long, Harrow ing journey there and back again, and luckily for both of us, I have the perfect guide to help us along. There are probably going to be a ton of references or flavor gems I will miss, so if you have any interesting trivia or facts you'd like to elucidate, please feel free to share them in the comments once you're done with the article!īefore we jump to whatever juicy J.R.R. I don't know a whole lot about Middle-earth outside of what I saw in the movies, even though I have been researching a lot of Youtube videos in order to be more informed during the lead-up to this set. ![]() Hello, everyone! It’s your friendly neighborhood Jesguy here, and welcome to the Lord of the Rings: Tales of Middle-earth Green Set Review!īefore we start, I want to level with you all: I'm a pretty casual Lord of the Rings fan. I’m here to help you decide which of these cards you’d like to lead your next Commander deck.( Legolas, Master Archer | Campbell White) White | Blue | Black | Red | Green | Artifacts & Lands | Allied Colors and Shards | Enemy Colors and Wedges | cEDH | Reprints I Eat Punks Like You For Second Breakfast It’s great that Wizards was so comprehensive in designing the set, but having so many commanders to choose from can be daunting when the time comes to decide which commanders to build around. The set also does a good job of including minor characters as legendary creatures one of my personal favorites is Bill the Pony. The major characters like the Fellowship of the Ring, their closest allies, and the major villains like Sauron all get multiple mechanically unique cards to represent them during different parts of their long journeys. There are a ton of iconic characters in Lord of the Rings, and Wizards wanted to make sure they captured all of them on paper. That’s definitely the case with Lord of the Rings: Tales of Middle-earth, and it’s easy to see why. Typical sets have somewhere in the range of 20 to 30 new cards, and sets that put more emphasis on legendary creatures can exceed that. Elrond of the White Council | Illustration by Javier CharroĪny new Magic set inevitably brings with it some new commanders for us to build around. ![]()
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